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Following the official launch of Neverness to Everness (NTE) on April 29, the protagonist “Esper Zero” is an S-rank character that every player receives for free at the start. Many might assume that as a starter character, they are just a placeholder—but that is far from the truth. In the 1.0 launch version, Zero is a clearly defined On-field Main DPS who deals sustained Cosmos attribute damage while driving the team’s Esper Cycle, acting as an indispensable core.
Even better, Zero supports switching between male and female versions (different appearances but identical stats), allowing players to choose based on preference. This article will provide a comprehensive analysis of skill mechanics, Arcs, Modules, Awakening nodes, and team compositions to help you maximize Zero’s potential on launch day!

Here is an overview of Zero’s basic attributes:
| Item | Details |
|---|---|
| Rarity | S-Rank |
| Attribute | Cosmos |
| Weapon Type | Sword (Solid) |
| Role | On-field Main DPS / Driver |
| Version | 1.0 Launch Version (2026/04/29) |
| Acquisition | Free at start, no gacha required |
| Gender | Switchable Male/Female (Same stats) |

To fully utilize Zero, you must first understand NTE’s core combat resource—the Esper Cycle. The Esper Cycle is charged through normal attacks, using skills, or perfect parries. Zero’s skills have an extremely high cycle charging rate, allowing them to quickly fill the Esper Cycle bar and trigger Cosmos-based reaction damage.
Zero’s core gameplay logic is divided into three layers:
This makes Zero’s team logic very clear: let Zero stay on the field to drive the cycle, rather than swapping out quickly like burst-only characters. With a team structure that provides off-field reactions, Zero can maintain high-efficiency output.

Zero’s skill set is as follows:
| Skill Name | Type | Effect Description |
|---|---|---|
| Appraisal Severance | Normal Attack | Channels energy for up to 5 consecutive strikes to maintain field rhythm. |
| Appraise and Engrave | Skill (Core) | 3-hit combo → Ascend & Charge → Cosmos Bombardment. Deals AoE Cosmos damage; extra 200% ATK damage to enemies at or below Zero’s level. |
| Divide by Zero | Ultimate | Multi-stage Cosmos damage. With Anomaly Perception passive, damage is +25%. Zero’s primary burst tool. |
| Rift Blossom | QTE Assist | Slashes space to detonate rifts, dealing 2 stages of Cosmos damage. Triggered by specific teammate actions. |
The Skill is prioritized because it isn’t just an output tool; it’s the core that drives the entire Esper Cycle rhythm. Upgrading the Skill allows Zero to complete cycle setups faster. The Ultimate is next, as it is the primary window for converting energy into damage. Normal attacks are leveled last once the core loop is stable.
Arcs are the weapon-equivalent equipment slots in NTE. Here are the top three recommendations for Zero:
| Priority | Arc Name | Main Stats | Key Effects |
|---|---|---|---|
| 🥇 Best Choice | The Rain That Shook the World | ATK +512 / Crit Rate 22% | “Hypervortex”: Skill and Ultimate Cosmos damage +42%. Using a skill grants +72 Cycle Intensity for 15s (resets on trigger). |
| 🥈 Second Choice | Hethereau’s Keeper | ATK +512 / ATK 27.5% | “Justice Executioner”: Global ATK +25%, Damage to BOSS +25%. Summons Officer Whisker to assist (deals 2% of Zero’s ATK per hit for 30s). Great for boss fights. |
| 🥉 F2P Alternative | Day Off | ATK +512 / Energy Regen 33% | “Eclipse”: ATK +50%. Each kill restores 10 Ultimate energy (up to 5 times). Very useful for mob clearing. 300s CD. |
Editor’s Tip: “The Rain That Shook the World” is tailor-made for Zero’s core output windows (Skill + Ultimate). The extra Cycle Intensity also makes the Esper Cycle smoother. F2P players can use “Day Off” early on—the 50% global ATK is unconditional and very beginner-friendly.

Modules are the gear set system in NTE. Zero’s best choice is:
“Lost Radiance” perfectly fits Zero’s combat rhythm: the 2-piece set provides their primary attribute damage, while the 4-piece DEF ignore triggers right after the Ultimate, covering the subsequent output window and boosting follow-up attacks and skills.
| Slot | Recommended Main Stat |
|---|---|
| Slot 4 | Cycle Intensity |
| Slot 5 | Cycle Intensity / Cosmos Damage Bonus |
| Slot 6 | Cycle Intensity / ATK% |
Sub-stat Priority: Cycle Intensity > Crit Rate / Crit Damage > Damage Bonus > ATK% > Flat ATK

The Awakening system is crucial for raising a character’s ceiling. Here is the recommended order for Zero:
| Priority | Node Name | Effect Description |
|---|---|---|
| ① (Top Priority) | Finding the Calling | Using “Appraise and Engrave” restores 8 Ultimate energy. Accelerates the burst cycle significantly. |
| ② | Anomalies Record | Ultimate “Divide by Zero” Crit Rate +50%. Vital for stability before perfect Module sub-stats are achieved. |
| ③ | Deceptive Liberation | “Appraise and Engrave” additional damage ratio increased to 300% ATK. High value for sustained rotation. |
| ④ | Theopneustos | After triggering a Support Skill, Zero’s ATK +10% for 20s. A stable global buff. |
| ⑤ | Undecided Factors | Enhances the damage scaling of “Divide by Zero”. |
| ⑥ (Last) | Blooming Gaze | Adds an extra attack that ignores 75% DEF, but only against enemies lower level than Zero. Best for open-world farming. |
As an on-field driver DPS, Zero excels when teammates provide Blossom and Remora reaction chains. Here are two recommended teams:
This is the most recommended team for Zero in the launch version:

This team focuses on Jiuyuan’s “Blossom Mark” system combined with Zero’s Cosmos output for high clearing efficiency:
The answer is: Absolutely, and you don’t have much choice—Zero is free!
Many players might think Zero is just a placeholder until they pull a limited character. However, Zero’s role as a Cosmos-type on-field driver is currently unique. There are few other Cosmos Main DPS options, and the Esper Cycle system heavily relies on an on-field driver.
Even if you want to build a team around Nanally, Zero contributes massive cycle rates and Cosmos damage as the “strongest driving partner.” For beginners, practicing rotations with Zero helps in understanding the core logic of the combat system.
In short: Zero is a character that gets more impressive the more resources you invest. Don’t underestimate them just because they are the free protagonist—with the right Arcs and Awakenings, Zero can carry you through all early-game content.