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Neverness to Everness (NTE) officially launched globally on April 29, 2026. Among all characters, one stands out—Zero, the protagonist available to all players for free from the start. Zero is not just a “mascot protagonist”; they play a crucial role as both a DPS and a tempo controller within the team. This article provides a complete 1.0 version build guide for Zero, covering skill analysis, Awakening node priority, best Arcs, Modules, and top team recommendations.

Zero is the protagonist of Neverness to Everness, automatically obtained by all players at the start without needing to spend gacha resources. Players can choose between male or female appearances (stats are identical), deciding the visual look based on personal preference. Zero belongs to the Cosmos attribute, uses the Solid (Arc type) weapon, and is positioned as a Burst DPS main carry, capable of dealing massive Cosmos damage to enemies within range when activating the ultimate, “Divide by Zero.”
| Basic Info | Details |
|---|---|
| Character Name | Zero (Esper Zero) |
| Rarity | S-Rank |
| Attribute | Cosmos |
| Weapon Type | Solid (Arc Type) |
| Role | Burst DPS Main Carry |
| Acquisition | Automatically obtained (Free) |
| Gender | Optional (Male/Female, same stats) |
| Launch Date | April 29, 2026 (Global) |

Zero’s core output mechanism revolves around the Cosmos attribute “Esper Cycle” system. By continuously casting the skill “Appraise and Engrave,” Zero can quickly accumulate energy to trigger the ultimate, “Divide by Zero,” dealing multiple hits of Cosmos damage within range. After unlocking Awakening node A3, the crit rate of “Divide by Zero” increases by an additional 50%, making the burst damage even more devastating.
Another important trait of Zero is Resonance R2: “Zero Display”—when Zero triggers any Cosmos Esper Cycle, it provides a 10% ATK buff to the entire team (lasting 20 seconds). This makes Zero indispensable in almost every team composition, even if their personal output is slightly lower than top-tier limited characters.

Below are the details for all of Zero’s skills. Upgrade priority: Skill (Appraise and Engrave) → Ultimate (Divide by Zero) → QTE (Flower Split) → Basic Attack (Appraisal Slash). The skill “Appraise and Engrave” is Zero’s core output ability and should be prioritized first.
| Skill Name | Type | Effect |
|---|---|---|
| Appraisal Slash | Basic Attack | 5-hit combo dealing Cosmos damage; can trigger “Flash of Inspiration” counter after a crit dodge. |
| Appraisal Drop | Basic Attack (Plunge) | Aerial attack crashing down; damage increases with height, up to 200% multiplier. |
| Flash of Inspiration | Crit Counter | Triggered after a successful crit dodge; deals a counter-hit of Cosmos damage and reduces enemy Break value. |
| Appraise and Engrave | Skill ★ Priority | Fires an energy cannon after a 3-hit combo; deals extra damage to enemies lower level than Zero (ignores 75% DEF). |
| Divide by Zero | Ultimate ★ Secondary | Slashes the anomaly connection line, dealing multiple hits of Cosmos damage. Crit rate +50% after Awakening. |
| Flower Split | QTE | Switch-in attack, dealing Cosmos damage. |

Neverness to Everness uses an “Awakening” node system to strengthen characters instead of traditional constellations/eidolons. Zero’s node effects are as follows. Recommended unlock order: A1 → A2 → A3 → R1 → R2 → A6 → A4 → A5. The first three Awakening nodes are core to Zero’s output.
| Node | Name | Effect | Priority |
|---|---|---|---|
| A1 | Blooming Gaze | First hit of skill deals 200% ATK extra damage to low-level enemies, ignoring 75% DEF. | ★★★★★ Must |
| A2 | Seeking Call | Gain 8 extra ultimate energy after casting “Appraise and Engrave”. | ★★★★★ Must |
| A3 | Anomaly Record | “Divide by Zero” crit rate increased by 50%. | ★★★★★ Must |
| R1 | Discern | Basic Attack, Skill, and Ultimate levels +1. | ★★★★★ Top |
| R2 | Zero Display | When Zero triggers Cosmos Esper Cycle, team ATK +10% for 20s. | ★★★★★ Must |
| A6 | False Liberation | “Appraise and Engrave” extra damage multiplier increased to 300% ATK. | ★★★★☆ Recommended |
| A4 | Undetermined Factor | Every 1 point of base ATK increases “Divide by Zero” damage by 0.1%, cap 25%. | ★★★☆☆ Mid-game |
| A5 | Divine Breathing | After triggering support skill, ATK +10% for 20s. | ★★★☆☆ Mid-game |

Arcs are the weapon system in Neverness to Everness and significantly impact character output. Zero uses Solid type Arcs. Here are the top recommendations:
| Rank | Arc Name | Reason |
|---|---|---|
| ★★★★★ BIS | The Rain That Shook the World | Zero’s best Arc, maximizing Cosmos damage and perfectly fitting the “Divide by Zero” burst cycle. |
| ★★★★☆ Strong | Day Off | High ATK stats, fits Zero’s skill-based output style perfectly. |
| ★★★☆☆ F2P | Fluff of Fearlessness | Covers Zero’s core output needs, suitable for transition. |
| ★★☆☆☆ Free A-Rank | The Forgotten | A-Rank option, free to obtain, good for early game. |

The Module system in Neverness to Everness corresponds to artifacts/relics in other action RPGs and is the core equipment for damage stats. Zero’s most recommended set is “Lost Radiance,” which effectively strengthens Cosmos damage and boosts the crit burst cap of the ultimate “Divide by Zero.”
| Slot | Recommended Main Stat | Explanation |
|---|---|---|
| Type 3 Slot A | CRIT DMG | Awakening A3 provides 50% crit rate for the ultimate; CRIT DMG further amplifies burst. |
| Type 3 Slot B | ATK% | Works with A4 node (ATK increases “Divide by Zero” damage) to maximize output. |
Sub-stat priority: CRIT Rate → ATK% → CRIT DMG → ATK. Since Awakening node A3 only provides crit rate for the ultimate, basic attacks and skills still need crit rate from sub-stats to ensure overall skill cycle stability.

Zero’s Resonance R2 “Zero Display” provides 10% ATK to the whole team, making them a viable choice in almost any team. Core principle: Pair with teammates who can frequently trigger ultimate energy replenishment, allowing Zero to complete skill cycles more smoothly, while using the “Anomaly Perception” passive heal to keep Zero self-sufficient on the field.
| Position | Character | Attribute | Role |
|---|---|---|---|
| Main DPS | Zero | Cosmos | Burst DPS |
| Sub DPS | Jiuyuan | Anima | Sub DPS |
| DPS | Nanally | Anima | Main DPS |
| Support | Adler | — | Support |
| Position | Character | Attribute | Role |
|---|---|---|---|
| Main DPS | Zero | Cosmos | Burst DPS |
| DPS | Mint | Anima | DPS |
| Buff | Haniel | — | Support |
| Healer | Edgar | — | Healer |

The answer is: Absolutely, and the sooner, the better.
As the free protagonist of Neverness to Everness, there is no question of “whether to pull”—everyone has them; the only question is “whether to build.” In terms of strength, Zero is a T2-rated Cosmos Burst DPS in the 1.0 version. While there is a gap compared to top-tier limited characters (like Nanally, Jiuyuan, etc.), the Resonance R2 10% team ATK buff makes Zero a viable choice in almost any lineup and the most beginner-friendly character to build at launch.
We recommend all players make Zero one of their top priorities at launch, completing A1-A3 and R1-R2 first, then gradually unlocking subsequent nodes. To understand Zero’s position in the overall character meta, refer to the NTE Character Tier List; for the strongest team compositions, check out our Launch Best Team Guide.
