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《Neverness to Everness》(NTE)was officially launched on all platforms on April 29, 2026. The most unique existence in the game is the protagonist that every player can obtain for free—Esper Zero. Zero is not just a “placeholder” character to be discarded after the opening; they are a clearly positioned Light-attribute Cosmic Main DPS in version 1.0. More importantly, Zero is currently the only character capable of “Instant Sync”—filling the Sync value with just one E-skill, making the team rotation much smoother. This article will provide appraisers with a complete guide to building Zero, covering skill mechanics, best Arcs, Module sets, Awakening node priority, and team recommendations!

Zero is the free protagonist character obtained by all players at the start of the game. It supports free switching between male and female appearances (stats are identical), allowing players to choose according to their preference. Below are Zero’s complete basic attributes:
| Item | Details |
|---|---|
| Rarity | S-Rank |
| Attribute | Light (Cosmic) |
| Weapon Type | Sword (Solid) |
| Role | On-field Main DPS / Burst DPS |
| Version | 1.0 Open Beta (2026/04/29) |
| How to Obtain | Free at start, no gacha required |
| Gender Swap | Supports Male/Female, different looks, same stats |

To maximize Zero’s output, you must first understand the core resource of NTE combat—the Esper Cycle, and Zero’s unique advantage, “Instant Sync.” The Esper Cycle is accumulated through basic attacks, using skills, or perfect parries. Zero’s E-skill has an extremely high cycle charging rate, quickly filling the Esper Cycle bar and triggering Cosmic reaction damage.
Zero is currently the only character in the version capable of Instant Sync, filling the Sync value just by casting the E-skill. This trait makes Zero indispensable in the following two core systems:
Zero’s core combat logic is divided into three layers:

Below is Zero’s complete skill list and effect descriptions:
| Skill Name | Type | Effect Description |
|---|---|---|
| Identification Slash | Basic ATK | Up to 5-hit combo, maintains on-field output, accumulates Esper Cycle energy. |
| Appraise and Engrave | Skill (Core) | 3-hit combo → Upward charge → Cosmic bombardment; deals 200% ATK extra Cosmic damage to lower-level enemies. |
| Divide by Zero | Ultimate | Multi-stage Cosmic damage; deals 25% extra damage with “Anomaly Perception.” Zero’s core burst. |
| Rift Bloom | Switch (QTE) | Detonates rifts for 2 stages of Cosmic damage, triggered by specific teammate actions. |
Suggested upgrade order: E-Skill (Appraise and Engrave) > Ultimate (Divide by Zero) > Basic ATK. The E-skill is not only the core output tool but also the key to driving the entire Esper Cycle rhythm; the Ultimate follows as the main burst window; Basic ATK can be leveled once the core rotation is stable.

Arcs are the weapon equipment slots in NTE, directly affecting Zero’s output ceiling. Here are the top three Arc recommendations for Zero:
| Priority | Arc Name | Main Stat | Core Effect |
|---|---|---|---|
| 🏆 Best Choice | Peerless Rain | ATK 512 / Crit Rate 22% | Skill & Ultimate Cosmic DMG +42%; using skill increases Sync Intensity by 72 for 15s (refreshable). |
| 🥈 Second Choice (Boss) | Heslu’s Protection | ATK 512 / ATK 27.5% | Global ATK +25%, DMG to BOSS +25%; summons a guard adding 2% ATK DMG per hit for 30s. |
| 🎮 F2P Alternative | Day Off | ATK 512 / Energy Regen 33% | ATK +50% (unconditional); each kill restores 10 Ultimate energy (max 5 times), 300s CD. |
“Peerless Rain” is tailor-made for Zero’s core output window. F2P players can use “Day Off” early on—the 50% global ATK bonus is unconditional and very beginner-friendly. For Boss challenges, “Heslu’s Protection” with its 25% Boss damage bonus is also worth considering.

Modules are the core of the NTE equipment system. The right set choice significantly boosts Zero’s output efficiency. Here is the most recommended configuration for version 1.0:
| Set Name | Set Effect | Description |
|---|---|---|
| Lost Light | 2-Piece | Light DMG +15% |
| Lost Light | 4-Piece | After casting an Instant skill, Sync Intensity +20% for 8s |
Why Lost Light? Zero is a Light-attribute Main DPS, and the Lost Light set perfectly fits their rotation: the 2-piece set boosts base output, while the 4-piece effect activates after triggering Instant Sync, aligning with Zero’s “Esper Cycle” rhythm to push Sync Intensity to the max during key windows.
| Slot | Primary Stat | Secondary Stat |
|---|---|---|
| Slot 3 | Light DMG Bonus | ATK% |
| Slot 4 | ATK% | Crit Rate |
| Slot 5 | Crit DMG | Crit Rate |
| Slot 6 | ATK% | Sync Intensity |
Sub-stat Priority: Crit Rate (Target 60%+) > Crit DMG > ATK% > Sync Intensity > Flat ATK. Try to maintain a 1:2 ratio between Crit Rate and Crit DMG for stable and maximized burst.

Awakening nodes unlock Zero’s hidden potential. Here is the optimal Awakening path for version 1.0:
| Node | Name | Effect | Priority |
|---|---|---|---|
| Awakening 1 | Light Pulse | Instant skill DMG +12% | ★★★★★ |
| Awakening 2 | Sync Resonance | Restore 1 Esper point per second during Sync | ★★★★☆ |
| Awakening 3 | Cosmic Eye | Cosmic skill Crit Rate +8% | ★★★★★ |
| Awakening 4 | Chain Light | After Basic ATK hits, next Instant skill DMG +15% | ★★★★☆ |
| Awakening 5 | Esper Burst | ATK +10% when Esper Cycle is active | ★★★★★ |
| Awakening 6 | Aurora End | Sync Intensity cap +20, Sync DMG +15% | ★★★★★ |
Recommended Order: Awakening 1 → 3 → 5 → 6 → 4 → 2. Prioritize nodes that directly boost Instant skills and Crit stats to establish Zero’s core rotation; once Awakening 6 is unlocked, Sync damage will see a massive leap.

Team choice directly impacts Zero’s performance. Here are two mainstream team setups:

| Position | Character | Role | Importance |
|---|---|---|---|
| Main DPS | Zero | Light Cosmic Core | Essential |
| Support 1 | Nanally | Sync Buff + Light DMG Boost | Highly Recommended |
| Support 2 | Heslu | Sync Intensity + Shield | Recommended |
| Support | Any Healer | Survival | As needed |
Nanally is currently Zero’s best support, significantly boosting Light damage and accelerating the Esper Cycle; Heslu provides stable Sync Intensity, allowing Zero to trigger Instant Sync faster.

| Position | Character | Role | Importance |
|---|---|---|---|
| Main DPS | Zero | Light Cosmic Core | Essential |
| Support 1 | Standard Buffer | Base DMG Boost | Based on roster |
| Support 2 | Standard Sync | Sync Intensity Support | Based on roster |
| Support | Free Healer | Survival | Recommended |
Even without premium supports, Zero is strong as the protagonist. Pair them with any standard characters that provide Sync Intensity or Light DMG boosts. New players can clear most content using free characters.

As the protagonist of NTE, Zero is not only special in the story but also impressive in combat. The Light Cosmic system is top-tier in version 1.0. The “Esper Cycle” mechanic provides a rhythmic combat experience, and with the Peerless Rain Arc, the gameplay feels smooth with clear burst windows.
Note that Zero’s optimal output requires some practice—especially the timing of Instant Sync. We recommend new players master the basic Esper Cycle rhythm before optimizing the damage loop.
| Dimension | Rating | Notes |
|---|---|---|
| Output Power | ★★★★★ | Top-tier Light DPS in 1.0 |
| Build Difficulty | ★★★☆☆ | Protagonist gets resource priority |
| Skill Ceiling | ★★★☆☆ | Instant Sync requires rhythm |
| Team Flexibility | ★★★★☆ | Works with various supports |
| Long-term Value | ★★★★★ | Protagonist status ensures updates |
Whether you are a story fan or a meta-chaser, Zero delivers high satisfaction. They are one of the top characters to prioritize in the 1.0 Open Beta.